Chocobo Racing from Duke3d69 While racing the chocobos, hold L1 + L2 + R1 + R2 to increase your speed. Easy Money from Beast (duce@flash.net) Go to the desert outside of the golden saucer and walk around for a while. Sooner or later a little cactus man will appear. You can't beat him with magic or weapons, but he can be defeated by summoning Chocobos or Mogs. If you manage to kill him he's worth 10,000 gil! GameShark - All Characters to Level 99 from Anthony Hinkle This code requires a GameShark or Pro Action Replay and the American version of Final Fantasy VII. Here is a code for exp that will take everyone to level 99 after the first battle, but there's trick to it. The code has to be off when entering a battle. When you kill the last enemy and start the victory dance, turn the codes on. Before you go to the screen that shows the gold (gil) you found, turn codes off again or the game will crash. Now everyone that joins your party will start at level 99! 801FFDD6 0100 - All characters to Level 99 8009D7DA 0100 GameShark - Character Select from Kao Megura This code requires a GameShark or Pro Action Replay and the American version of Final Fantasy VII. The following GameShark codes are (c) Kao Megura, 1997. All rights reserved. Mr. Megura has graciously allowed us to publish his work on Sega Sages, but please don't copy these for your own site. Thank you. CHARACTER SELECT - 3RD POSITION 8009CBDE - FF0x ----------------------------------------------------- In the code above, replace the last digit (x) with one of the following: x = 0 - Cloud Strife 1 - Barett Wallace 2 - Tifa Rockheart 3 - Aerith Gainsborough 4 - Red 13 5 - Yuffie Kisaragi 6 - Cait Sith (sometimes, Young Cloud) 7 - Vincent Valentine (sometimes, Sephiroth) 8 - Cid Hiwind 9 - Young Cloud A - Sephiroth B - Chocobo C - 'Nau Purintingu' (Now Printing) D - 'Nau Purintingu' (Now Printing) When you turn on the code, the character in the 3rd position will turn into whatever character you specified. You may want to go into the PHS menu, turn off the code, and put the character in/out of the PHS groups a few times to 'debug' it a bit. When you return to the Main Menu screen, that person will have the portrait/stats. of the desired character. It is HIGHLY recommended that you have the 3rd space EMPTY when you use this code as in some cases, a pre-existing character may overlap with the selected one. The result is that, when you enter a battle, that character does not appear, cannot interact, and his/her HP drops steadily until it hits zero. The 'Chocobo' and 'Now Printing' are not real characters. They have no weapons, statistics, etc. (if you look, you'll see that they borrow the stats. of another character, usually your leader.) If you try to enter a battle with one of them in your party, you get the 'overlap' result described above (as they are not playable.) Finally, note that if you enter a conversation/event with a character you're not supposed to have (say, Sephiroth outside of the flashback or Aeris after Disc 1), the game may (and probably will) crash. The only exception to this are the 'general' quotes which a character will say automatically, regardless of who he/she is. GameShark - Item Select from Kao Megura This code requires a GameShark or Pro Action Replay and the American version of Final Fantasy VII. The following GameShark codes are (c) Kao Megura, 1997. All rights reserved. Mr. Megura has graciously allowed us to publish his work on Sega Sages, but please don't copy these for your own site. Thank you. ITEM SELECT 8009CCxx - yzzz ------------------------------------------------------------- In the code above, replace 'xx', 'y' and 'zzz' as follows. xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you must use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used. zzz = Item name: 000 = Potion 0A0 = Gatling Gun 001 = Hi-Potion 0A1 = Assault Gun 002 = X-Potion 0A2 = Cannon Ball 003 = Ether 0A3 = Atomic Scissors 004 = Turbo Ether 0A4 = Heavy Vulcan 005 = Elixir 0A5 = Chainsaw 006 = Megaelixir 0A6 = Microlaser 007 = Phoenix Down 0A7 = A*M Cannon 008 = Antidote 0A8 = W Machine Gun 009 = Soft 0A9 = Drill Arm 00A = Maiden's Kiss 0AA = Solid Bazooka 00B = Cornucopia 0AB = Rocket Punch 00C = Echo Screen 0AC = Enemy Launcher 00D = Hyper 0AD = Pile Banger 00E = Tranquilizer 0AE = Max Ray 00F = Remedy 0AF = Missing Score 010 = Smoke Bomb 0B0 = Mythril Clip 011 = Speed Drink 0B1 = Diamond Pin 012 = Hero Drink 0B2 = Silver Barrette 013 = Vaccine 0B3 = Gold Barrette 014 = Grenade 0B4 = Adaman Clip 015 = Shrapnel 0B5 = Crystal Comb 016 = Right arm 0B6 = Magic Comb 017 = Hourglass 0B7 = Plus Barrette 018 = Kiss of Death 0B8 = Centclip 019 = Spider Web 0B9 = Hairpin 01A = Dream Powder 0BA = Seraph Comb 01B = Mute Mask 0BB = Behimoth Horn 01C = War Gong 0BC = Spring Gun Clip 01D = Loco weed 0BD = Limited Moon 01E = Fire Fang 0BE = Guard Stick 01F = Fire Veil 0BF = Mythril Rod 020 = Antarctic Wind 0C0 = Full Metal Staff 021 = Ice Crystal 0C1 = Striking Staff 022 = Bolt Plume 0C2 = Prism Staff 023 = Swift Bolt 0C3 = Aurora Rod 024 = Earth Drum 0C4 = Wizard Staff 025 = Earth Mallet 0C5 = Wizer Staff 026 = Deadly Waste 0C6 = Fairy Tale 027 = M-Tentacles 0C7 = Umbrella 028 = Stardust 0C8 = Princess Guard 029 = Vampire Fang 0C9 = Spear 02A = Ghost Hand 0CA = Slash Lance 02B = Vagyrisk Claw 0CB = Trident 02C = Light Curtain 0CC = Mast Axe 02D = Lunar Curtain 0CD = Partisan 02E = Mirror 0CE = Viper Halberd 02F = Holy Torch 0CF = Javelin 030 = Bird Wing 0D0 = Grow Lance 031 = Dragon Scales 0D1 = Mop 032 = Impaler 0D2 = Dragoon Lance 033 = Shrivel 0D3 = Scimitar 034 = Eye drop 0D4 = Flayer 035 = Molotov 0D5 = Spirit Lance 036 = S-mine 0D6 = Venus Gospel 037 = 8inch Cannon 0D7 = 4-point Shuriken 038 = Graviball 0D8 = Boomerang 039 = T/S Bomb 0D9 = Pinwheel 03A = Ink 0DA = Razor Ring 03B = Dazers 0DB = Hawkeye 03C = Dragon Fang 0DC = Crystal Cross 03D = Cauldron 0DD = Wind Slash 03E = Sylkis Greens 0DE = Twin Viper 03F = Reagan Greens 0DF = Spiral Shuriken 040 = Mimett Greens 0E0 = Shotgunball 041 = Curiel Greens 0E1 = Magic Shuriken 042 = Pahsana Greens 0E2 = Rising Sun 043 = Tantal Greens 0E3 = Oritsuru 044 = Krakka Greens 0E4 = Conformer 045 = Gysahl Greens 0E5 = Yellow M-phone 046 = Tent 0E6 = Green M-phone 047 = Power Source 0E7 = Blue M-phone 048 = Guard Source 0E8 = Red M-phone 049 = Magic Source 0E9 = Crystal M-phone 04A = Mind Source 0EA = White M-phone 04B = Speed Source 0EB = Black M-phone 04C = Luck Source 0EC = Silver M-phone 04D = Zeio Nut 0ED = Trumpet Shell 04E = Carob Nut 0EE = Gold M-phone 04F = Porov Nut 0EF = Battle Trumpet 050 = Pram Nut 0F0 = Starlight Phone 051 = Lasan Nut 0F1 = HP Shout 052 = Saraha Nut 0F2 = Quicksilver 053 = Luchile Nut 0F3 = Shotgun 054 = Pepio Nut 0F4 = Shortbarrel 055 = Battery 0F5 = Lariat 056 = Tissue 0F6 = Winchester 057 = Omnislash 0F7 = Peacemaker 058 = Catastrophe 0F8 = Buntline 059 = Final Heaven 0F9 = Long Barrel R 05A = Great Gospel 0FA = Silver Rifle 05B = Cosmo Memory 0FB = Sniper CR 05C = All Creation 0FC = Shotgunshot ST 05D = Chaos 0FD = Outsider 05E = Highwind 0FE = Death Penalty 05F = 1/35 Soldier 0FF = Masamune 060 = Super Sweeper 100 = Bronze Bangle 061 = Masamune Blade 101 = Iron Bangle 062 = Save Crystal 102 = Titan Bangle 063 = Combat Diary 103 = Mythril Armlet 064 = Autograph 104 = Carbon Bangle 065 = Gambler 105 = Silver Armlet 066 = Desert Rose (new) 106 = Gold Armlet 067 = Earth Harp (new) 107 = Diamond Bangle 068 = Guide Book (new) 108 = Crystal Bangle 069 = (blank) 109 = Platinum Bangle 06A = (blank) 10A = Rune Armlet 06B = (blank) 10B = Edincoat 06C = (blank) 10C = Wizard Braceletlet 06D = (blank) 10D = Adaman Bangle 06E = (blank) 10E = Gigas Armlet 06F = (blank) 10F = Imperial Guard 070 = (blank) 110 = Aegis Armlet 071 = (blank) 111 = Fourth Bracelet 072 = (blank) 112 = Warrior Bangle 073 = (blank) 113 = Shinra Beta 074 = (blank) 114 = Shinra Alpha 075 = (blank) 115 = Four Slotss 076 = (blank) 116 = Fire Armlet 077 = (blank) 117 = Aurora Armlet 078 = (blank) 118 = Bolt Armlet 079 = (blank) 119 = Dragon Armlet 07A = (blank) 11A = Minerva Band 07B = (blank) 11B = Escort Guard 07C = (blank) 11C = Mystile 07D = (blank) 11D = Ziedrich 07E = (blank) 11E = Precious Watch 07F = (blank) 11F = Chocobracelet 080 = Buster Sword 120 = Power Wrist 081 = Mythril Saber 121 = Protect Vest 082 = Hardedge 122 = Earring 083 = Butterfly Edge 123 = Talisman 084 = Enhance Sword 124 = Choco Feather 085 = Organics 125 = Amulet 086 = Crystal Sword 126 = Champion Belt 087 = Force Stealer 127 = Poison Ring 088 = Rune Blade 128 = Touph Ring 089 = Murasame 129 = Circlet 08A = Nail Bat 12A = Star Pendant 08B = Yoshiyuki 12B = Silver Glasses 08C = Apocalypse 12C = Headband 08D = Heaven's Cloud 12D = Fairy Ring 08E = Ragnarok 12E = Jem Ring 08F = Ultima Weapon 12F = White Cape 090 = Leather Glove 130 = Sprint Shoes 091 = Metal Knuckle 131 = Peace Ring 092 = Mythril Claw 132 = Ribbon 093 = Grand Glove 133 = Fire Ring 094 = Tiger Fang 134 = Ice Ring 095 = Diamond Knuckle 135 = Bolt Ring 096 = Dragon Claw 136 = Tetra Elemental 097 = Crystal Glove 137 = Safety Bit 098 = Motor Drive 138 = Fury Ring 099 = Platinum Fist 139 = Curse Ring 09A = Kaiser Knuckle 13A = Protect Ring 09B = Work Glove 13B = Cat's Bell 09C = Powersoul 13C = Reflect Ring 09D = Master Fist 13D = Water Ring 09E = God's Hand 13E = Sneak Glove 09F = Premium Heart 13F = HypnoCrown If you have this code activated and you go into a battle, you may get a strange effect that prevents you from fighting the battle. As the battle begins, messages will appear, one after the other. Should you press L1+R1+Select at any time, you're instantly taken out of the battle. While you don't gain AP, gil, or experience points or items, you don't lose anything, either. Not only can this be used to bypass normal battles, but it can be used during boss battles and the game will continue as if you had fought and beaten the boss! GameShark - Materia Select from Kao Megura This code requires a GameShark or Pro Action Replay and the American version of Final Fantasy VII. The following GameShark codes are (c) Kao Megura, 1997. All rights reserved. Mr. Megura has graciously allowed us to publish his work on Sega Sages, but please don't copy these for your own site. Thank you. MATERIA SELECT 8009D0xx - 00yy ------------------------------------------------- As long as the GameShark switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia: 00 = MP Plus 2E = (glitch) 01 = HP Plus 2F = (glitch) 02 = Speed Plus 30 = Master Command 03 = Magic Plus 31 = Fire 04 = Luck Plus 32 = Ice 05 = EXP. Plus 33 = Earth 06 = Gil Plus 34 = Lightning 07 = Enemy Away 35 = Restore 08 = Enemy Plus 36 = Heal 09 = Chocobo Plus 37 = Revive 0A = Pre-emptive 38 = Seal 0B = Long Range 39 = Mystify 0C = Mega All 3A = Transform 0D = Counter Attack 3B = Exit 0E = Slash-All 3C = Poison 0F = Double Cut 3D = Demi 10 = Cover 3E = Barrier 11 = Underwater 3F = 12 = HP MP 40 = Comet 13 = W-Magic 41 = Time 14 = W-Summon 42 = 15 = W-Item 43 = 16 = 44 = Destruct 17 = All 45 = Contain 18 = Counter 46 = Full Cure 19 = Magic Counter 47 = Shield 1A = MP Turbo 48 = Ultima 1B = MP Absorb 49 = Master Magic 1C = HP Absorb 4A = Choco/Mog 1D = Elemental 4B = Shiva 1E = Added Effect 4C = Ifrit 1F = Sneak Attack 4D = Titan 20 = Final Attack 4E = Ramuh 21 = Added Cut 4F = Odin 22 = Steal as well 50 = Leviathan 23 = Quadra Magic 51 = Bahamut 24 = Steal 52 = Kjata 25 = Sense 53 = Alexander 26 = 54 = Phoenix 27 = Throw 55 = Neo Bahamut 28 = Morph 56 = Hades 29 = Deathblow 57 = Typoon 2A = Manipulate 58 = Bahamut ZERO 2B = Mime 59 = Knights of Round 2C = Enemy Skill 5A = Master Summon 2D = (glitch) 89 = (glitch) * Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release. GameShark - Other Codes from alanlav@Flash.net and Jeff Wong This code requires a GameShark or Pro Action Replay and the American version of Final Fantasy VII. 8009D2A6 0000 - SAVE ANYWHERE 8009D260 FFFF - Unlimited Gil 8009D7D8 FFFF - ALWAYS gives you 65535 EXP points after battle 8009D7DC C350 - Always gives you 50000 AP Point after battle 8009CE62 0100 - Max out any Materia on 1st Materia Item slot! 8009D3D2 270F - Have 9999 Gold Points at the Golden Saucer 8009D3D8 C350 - Have 50000 Battle Points at the Golden Saucer 8007173C 0000 - No Random Battles 8011627C 0000 - No Random Battles on the World Map Limit Breaks 800F5E6A 00FF - First character can cast Limit Break every turn 800F5E9C 00FF - Second character can cast Limit Break every turn 800F5Ed2 00FF - Third character can cast Limit Break every turn 8009C75A 0FFF - Cloud has all Limit Attacks 8009C862 0FFF - Tifa has all Limit Attacks 8009C7DE 0FFF - Barrett has all Limit Attacks 8009C9EE 0FFF - Yuffie has all Limit Attacks 8009C96A 0FFF - Red XIII has all Limit Attacks 8009C8E6 0FFF - Aerith has all Limit Attacks 8009CB7A 0FFF - Cid has all Limit Attacks 8009CAF6 0FFF - Vincent has all Limit Attacks 8009CA72 0FFF - Cait Sith has all Limit Attacks Lucky 7 Fever Only enable one of the codes below, if both are enabled Cloud will be the only person to attack! 8009D85C 1E61 - Cloud's HP 7777 8009D85E 1E61 8009DC9C 270F - Tifa HP's 7777 8009DC9E 270F Knights of the Round Table from Mark (tiger123@concentric.net) Ride the Golden Chocobo to the North-Eastern part of the map. There you'll find a hidden island with a cave. Enter the cave and talk to the red light to receive the "Nights of the Round Table" spell. THATS ALOT OF CODES