------------------------------------------------------------------------- 6 . 3 b o n u s m a t e r i a l o c a t i o n s ------------------------------------------------------------------------- _________________________________________________________________________ WESTERNMOST CAVE (Wutai Area) Location: Cave lying to the east of a mountain in the bridge- covered region of the Westernmost Continent. How to get there: Use a Green, Black, or Gold Chocobo to climb over the mountain. Dismount and enter the cave. Items to get: Mime materia. There's nothing in here but a glowing yellow light. Try to touch it, and you'll get a yellow materia (Mime). Notice how there's still a glow after you've taken the Materia? :) _________________________________________________________________________ WESTERN CAVE (North Corel Area) Location: Cave next to a mountain lying on a square of brown land. There's a river running nearby. It's beyond the mountain footpath by the shallow part of the river near the Gold Saucer, on the Western Continent--there's another cave entrance by the river you need to cross. How to get there: Use a Blue, Black, or Gold Chocobo to cross the river to the patch of land where the cave is. Items to get: HP<->MP materia. Inside this icy blue cave is a twinkling purple materia (HP<->MP). _________________________________________________________________________ SOUTHERNMOST CAVE (Mideel Area) Location: Cave lying at the end of a penninsula on the north stretch of land on the Southernmost Continent. How to get there: If you have a Blue Chocobo, land the Highwind on the patch of grass on the thin island near Mideel. Then use the shallows connecting the peninsulas to reach the area where the cave is. If you have a Black or Gold Chocobo, simply land on the grassy area near the cave and keep walking down the cliff and out to where the cave entrance is. If you have the Gold Chocobo, you can just walk southeast from the Chocobo Farm across the water to the penninsula where the cave is. Items to get: Quadra Magic materia. This sandy cave is empty, save for a blue pyramid-shaped object. If you examine it, you'll get a blue materia (Quadra Magic). _________________________________________________________________________ NORTHWEST ISLAND (Round Island) Location: Oval-shaped island surrounded by mountains and trees that is in the northwestern part of the world. It is one of the Uncharted Isles (it doesn't show up on the map). How to get there: Use a Gold Chocobo to fly to the island and climb over the mountains. Dismount and enter the cave mouth that's at the edge of the forest. Items to get: Summon Knights of Round materia. This may be another empty area, but the red pyramid lying by the tree trunks is none other than the Knights of Round summon materia--the most damaging summon spell in the entire game. Simply examine it to pick it up. ------------------------------------------------------------------------- 6 . 4 y u f f i e ' s s u b - q u e s t ------------------------------------------------------------------------- Location: Town of Wutai. You can go here in Disc 1 after you get the Tiny Bronco, or you can do this in Disc 2, once you have the Highwind or a colored Chocobo. You CANNOT do this in Disc 3, however. How to get there: Go to the southern end of the Westernmost Continent using the Tiny Bronco, Highwind, a Chocobo, or a Chocobo + the Highwind. You MUST have gotten Yuffie (though she doesn't have to be in the current party) in order to perform this sub-quest. You can also land by Wutai and try to enter from there--you'll still end up in the plains with Yuffie. Items to get: Hairpin, Magic Shuriken, MP Absorb materia, Swift Bolt, Elixir x2, Dragoon Lance, Peace Ring, HP Absorb materia, X-Potion, Turbo Ether, Ice Ring, All Creation Manual, Leviathan materia. After arriving at the southern tip of the Westernmost Continent, head north. There is a curving path that leads up to a high plateau. As you go along the curve (even if you are riding a Chocobo) you will be interrupted by Yuffie. The screen switches to that of a plain, and Yuffie runs up, steals your Materia*, and escapes, but not before leaving you with two Shinra guards to contend with! The guards are easily beaten, though. If Yuffie was in your party when she tricked you, you'll have to fight the guards only using two people (in which case Barret will join the party afterwards, and if he's already in your party, then whoever isn't being used will join. Keep in mind that you can rearrange the party in whatever way you'd like afterwards). Note that if you have the Highwind, you're better off landing near Wutai, then trying to enter the town (you'll still end up in the wilderness area with Yuffie). This is because you won't have to walk as far when the quest is over). * She can take 48-50 Materia (the number varies), and will steal them in this order of preference: Master Materia, Summon Materia, Independent Materia, Command Materia, Combination Materia and then Magic Materia. This means that it is possible to be left with a few materia after she has escaped. Note that if you're using the Materia Select Game Shark code and you have disabled Materia equipped/in your inventory, she'll steal them and you _won't_ get them back. At this point, your characters will refuse to board the vehicle you used to get here (Highwind, Tiny Bronco, or Chocobo), insisting that they find Yuffie instead. If you were on a Chocobo when Yuffie stole your Materia, then you'll still be on it when the sequence ends, but you won't be able to board the Highwind, and if you get off the Chocobo, you can't get back on. If you use the 'Start with Gold Chocobo' code, then you can leave the island, but I don't know what happens if you do this sub-quest while riding a real Gold Chocobo. In any case, you can use the Chocobo to cheat and simply ride all the way to Wutai, Yuffie's hometown. If you're not on a Chocobo, you'll have to walk. From the curving path, head north until you cross a bridge, then go west across a second bridge. Head southeast once you reach the other side; this leads to a north-bound path that runs under the bridge. Follow it and it will lead up to another bridge. Past the bridge, the land becomes flat and grassy. Keep heading north and you'll arrive at Wutai. When you enter the town, Yuffie will see you and run away. Head to the upper-left corner of town. There's a path here that leads to a large courtyard and a pagoda. Enter the building to your right and walk along the hall until you arrive at a room with a man sleeping inside. Enter it and talk to the man. He is Godo, Yuffie's father. Keep talking to him until he stands up, at which point Yuffie will appear and then be chased away by her father. If you follow Yuffie, you'll find that she has disappeared. Before leaving this area, enter the room next to Godo's and examine the right wall. There is a hidden panel here that will open, revealing a passage. At the end of the passage is a chest containing the Hairpin (a weapon for Red 13). On your way out, go into the room to the left of the entrance. You can come here and spend the night for free, but if you examine the scroll on the left wall, it will lift up, revealing another passage. The chest at the end of this passage has a Magic Shuriken inside it. Return to town and go into the eatery in the southwest corner of town. The Turks are her! Talk to them all (Elena, Rude, and Reno). When you are finished, go to the Item Shop. Normally, there is a woman standing in front of a treasure chest (preventing you from getting at it) but now she will have moved away. Open the chest and you'll get a MP Absorb materia, but Yuffie will drop down from the ceiling and swipe it from your hands! Leave the shop and go to the southeast edge of town. There's a building here near the entrace. Go inside and examine the folding panel to the left. Hiding behind it is Yuffie, who dashes away as soon as she is discovered. Chase her outside and go to the eatery. If you look at the jar standing outside the eatery, you'll see that it is moving. Approach it and press O to make your friends block all the exits. Then press O three times to make your main character hit the jar until Yuffie jumps out. Seeing that she can't escape, she'll lead your characters to her house. Meanwhile, two Shinra soldiers run into the eatery to meet with the Turks. After Elena leaves, you'll find your characters in Yuffie's house. When she goes downstairs, follow her. I was sure that I found an item in this room once, but I guess I was mistaken...anyway, don't miss the Turtle's Paradise Flyer that's on the far wall when you go downstairs. Talk to Yuffie. When you can move again, examine the levers in the back room; you can pull the right lever or the left one. It doesn't matter which one you choose, since either one will make a cage drop on top of your allies! Yes, Yuffie has tricked you again. Examine either lever a second time to free your friends, then leave the house. Return to the courtyard area where the pagoda is and you'll see that you can now enter the building to your left. Climb up the steps and examine the bell to ring it; this will reveal a hidden door. Beyond the door, you'll find Yuffie, who has been taken hostage by none other than Don Corneo, the mohawked pervert that tricked you back in the Wall Market. He has captured Elena as well. Before chasing after him, open the chest to your right to find a Swift Bolt, and open the chest to your left to get an Elixir. Go up the stairs and you'll find yourselves in the altar room back in Godo's house. Three Shinra soldiers appear and attack you, allowing Corneo to escape. Kill the guards (they're the same as the ones that attacked you back on the curving path), then go outside. Here, you'll run into Rude and Reno. Talk to them, then return to town and head to the northeastern corner of Wutai. There's a path here that leads up into the mountains, where huge Dachao statues have been carved into the rock. Talk to the Turks again as you follow the path, and keep going along the path until it splits. Take the path that goes north. It leads past a huge head to a crossroads. Rude is standing here, blocking the entrace to a cave. If you talk to him, he'll enter the cave. You can't get across the fire-pits yet unless you've gotten the Leviathan Scales from the Junon Underwater Mako Reactor. There's a chest here that has a weapon for Cid in it, too (Dragoon Lance). Talk to Rude again and then exit the cave and head south to find Corneo, who's tied Elena and Yuffie to the face of a Da-chao statue. When you confront him, he summons a boss to attack you. _________________________________________________________________________ BOSS TIPS: RAPPS LV: 39 HP: 6000 MP: 300 This winged beast isn't that tough, but unless you were able to hold onto some Materia, all you can do is attack. Use Phoenix Downs and Hi-Potions or other restorative items to heal your party, and you may want to use 'attack' items like the Deadly Waste or Swift Bolt in order to inflict damage along with your normal attacks. Because of their high attack power, Red 13 and Vincent make the best allies to have in this fight. If you think you can make it without Vincent assisting you, then use his breaks to inflict lots of damage on the boss. You'll recieve a Peace Ring when the battle is finished. _________________________________________________________________________ After the battle, Don Corneo will ask you a question and you have three answers to choose from. Pick any one you like. Corneo threatens to kill Yuffie and Elena, but then Reno and Rude show up and send Corneo to his well-deserved demise. Back at her house, Yuffie will give all the materia she stole back to your characters (including the MP Absorb materia). You'll find yourself back in the World Map again, but I wouldn't leave just yet if I were you. Return to Wutai and enter the building near Yuffie's house. It's full of cats. Normally, there's nothing you can do here, but now you can climb up the steps in the back to find a secret passage. Walk north (towards the screen), to find a cat and a chest. Inside the chest is a HP Absorb materia. Take it and go back outside. Now, head back to the courtyard. Enter the pagoda and talk to the man there, Goorikii. He'll inform you that if she wishes, Yuffie can fight by herself against the five guardians of the Pagoda of Five Strong. Choose the top option to accept and the bottom option to decline. After each battle, go up the stairs and talk to the person there, picking the top option to fight them and the bottom option to not fight them. You don't have to kill all the guardians in one go, and if Yuffie is killed in battle, the game won't end, although she'll have zero HP and will need to be revived before she can fight again. Your enemies are: First Floor: Gorky, a winged creature. _________________________________________________________________________ BOSS TIPS: GORKY LV: 30 HP: 3000 MP: 150 (weak vs. Wind) Use Haste on yourself, then use the Deathblow materia repeatedly in order to inflict lots of damage. Don't forget to heal yourself when your life gets low. The boss can use Barrier, but he's still easy to defeat. Yuffie gets an X-Potion once she's won the battle. _________________________________________________________________________ Second Floor: Shake, a penguin-like monster. _________________________________________________________________________ BOSS TIPS: SHAKE LV: 32 HP: 4000 MP: 180 Use the same strategy that you used against Gorky. You might try the Barrier spell to reduce physical damage. His 'Furious Bomber' attack causes a lot of damage, but it will fill up your Limit Break bar very quickly. Yuffie will recieve an Turbo Ether when the fight ends. _________________________________________________________________________ Third Floor: Chekhov, a four-armed foe. _________________________________________________________________________ BOSS TIPS: CHEKHOV LV: 34 HP: 5000 MP: 210 Keep your HPs up in case you get paralyzed. Once again, using Haste, Barrier, and then attacking with the Deathblow materia should do the trick if your attack power is low. Yuffie's prize for winning this battle is an Ice Ring. _________________________________________________________________________ Fourth Floor: Staniv, a creature swinging and iron ball. _________________________________________________________________________ BOSS TIPS: STANIV LV: 36 HP: 6000 MP: 240 Fight him the same way you fought Shake. Without a doubt, the easiest boss of the Pagoda. If you win, Yuffie will get an Elixir from him. _________________________________________________________________________ Fifth Floor: Godo, a three-headed monster. Note that he will automatically attack you win you talk to him. _________________________________________________________________________ BOSS TIPS: GODO LV: 41 HP: 10000 MP: 1000 Godo's attack style changes depending on which head is facing you. He has many attacks, including the Trine Enemy Skill and the ability to drain your HP. He will also use his supply of MP to heal himself for around 1200+ points per use. To beat him, deplete him MP supply by using the Ghost Hand item or Magic Hammer Enemy Skill (you can learn it from the Razor Weeds that live north of Wutai; they look like bunches of grass). The other way to beat him is simply Berserk yourself, assuming you have enough HP and your attacks do over 1200 points of damage. Your only other tactic is to stay alive until he runs out of HP and then attack him. You'll get Yuffie's Level 4 Limit Break Manual (All Creation once Godo is defeated. _________________________________________________________________________ After Yuffie defeats Godo, he'll give you the Leviathan materia. ------------------------------------------------------------------------- 6 . 5 e m e r a l d a n d r u b y w e a p o n s ------------------------------------------------------------------------- DEFEATING THE EMERALD WEAPON ___________________________________________ LOCATION: The Emerald Weapon roams the ocean floor. It appears once you've gotten a Gray or Red Shinra Submarine in Disc 2, after completing the Junon Huge Materia Quest. WHO TO USE: Cloud, Barret and Yuffie. Cloud is the weakest member of the trio, as the damage he does depends on the amount of current HP he has for his Ultima Weapon. However, since that weapon can do very high damage and does have a lot of slots, it's suggested that you use it. If you think he'd be better off without it, then the Ragnarok is your second-best choice (get it from Proud Clod during the Raid on Midgar City section of the walkthrough ). Barret and Yuffie on the other hand, are very strong. Yuffie can do the most damage (9999) consistently with the Conformer, because it bases damage on whether an enemy is stronger than her, and the Emerald Weapon is certainly much more powerful than she is. Since you're equipping Barett with many mastered materia, he's good to have in your party since his Missing Score does damage based on the amount of AP an equipped materia has. He can do 9999 damage with a full set of eight mastered Counter Attack materia attached to the Missing Score. RECOMMENDED EQUIPMENT: Ultima Weapon - Get from the Ultimate Weapon. Missing Score - Get from Midgar City at the end of Disc 2. Conformer - Get from a chest in the sunken 'Gelnika' airplane. Wizard Brace x3 - Purchase in Mideel. RECOMMENDED MATERIA: Revive - Purchase in Upper Junon. (mastered, x3) HP Plus - Purchase in Cosmo Canyon or Mideel. (mastered x?) Counter Attack - Win from the Materia Keeper in Mt. Nibel, (mastered, x3) receive as a prize if you become a Chocobo jockey and do well in the races. In order to master these materia quickly, give Cloud the Apocalypse Sword, Yuffie the Magic Shuriken, Wind Slash, Rising Sun, or Twin Viper, and give Cid the Scimitar (Cid and Cloud are the only characters with triple-growth Materia weapons). Equip the materia you have to them, then go fight Magic Pots (feed them Elixirs before attacking them), or Movers, both of which can be found in the 'lake' area of the Northern Crater. Optionally, go to the glass passage leading to the Undersea Mako Reactor in Junon and fight a Ghost Ship there. 'Morph' it into a Guide Book, then go to Kalm, talk to the man who is going on a journey, and trade the Guide Book for the Underwater Materia. This item will nullify the 20 minute time limit you must endure when normally fighting the Weapon. RECOMMENDED ITEMS: Megalixirs - Win: Master Tonberry (Northern Crater) Elixirs - Morph: Vrakoradus (Icicle Area) Harpy (Corel Desert) Steal: Ziggy (Northern Crater) Master Tonberry (Northern Crater) X-Potions - Steal: Gargoyle (Northern Crater) Morph: Custom Sweeper (Midgar Area) Turbo Ethers - Steal: Golem (Cosmo Area) Armored Golem (Northern Crater) Death Dealer (Northern Crater) Jersey (Shinra Mansion) Morph: Beach Plug (Gongaga; shore) RECOMMENDED LEVEL: Level 30 or higher. Make sure you have enough MP for at least one casting of Life or Life 2. SPECIAL CONDITIONS: Unless one character has the Underwater materia equipped, you have a 20-minute time limit in which to kill the Emerald Weapon. If it is still alive when twenty minutes have passed, all your characters die instantly and stay dead. STRATEGY: Equip each character with the recommended equipment. If you don't have the equipment listed above, then try to buy gear with lots of materia holders. Equip each character with one Revive Materia and enough HP Plus materia so that they have at least 8800 HP. Try to waste only 2 or 3 holders on HP Plus materia. The rest of the holders should all be filled with Counter Attack materia. When you fight the Emerald Weapon, don't do anything. Wait until it attacks a character. The person it attacked will then counterattack with their weapon once for each Counter Attack materia you have equipped. So, for example, if every character has 16 slots, and you wasted 6 of them on other materia and whatnot, your characters would still attack ten times in a row and _still_ have their Time Bar use! And when the Emerald Weapon does an attack that hits everyone, like the Revenge Stamp or Emerald Beam, you'd attack 30 times in retribution (using the given example). Remember, your character will counterattack even if the enemy misses, or if they use an attack that doesn't do physical damage (the MP-draining attack of the Eyes, for example). This eliminates the need for using Haste or other such spells--you'll be inflicting damage continuously but be left with a 'free' attack period with your Time Bar. Don't waste this on attacking; use Limit Breaks, or if your characters are low on HP or MP, use a restorative item. Optionally, you may want to equip a Throw materia with 'Coin' enabled; then use this ability to inflict 9999 damage against all the Eyes and the body at once. It's a waste to use this when the Eyes aren't around, though. Personally, I don't suggest using Final Attack or the Phoenix Materia; just use Life 2 manually as (let's face it), Final Attack won't always kick in. However, if you're worried about the Aire Tam attack (which the Emerald Weapon has never used on me, at eight battles running), you may consider linking everyone's Revive materia to a Final Attack materia; just remember that you may end up getting creamed anyway. Finally, you _can_ run away from the Emerald Weapon! However, it's HP and stats. will be restored next time you fight. STATISTICS OF EMERALD WEAPON: LV: ?? EXP: 50000 Steal: n/a HP: 1000000 AP: 50000 Win: Earth Harp MP: 100 Gil: 50000 Morph: n/a Control: n/a Attacks: Emerald Shoot (around 8000 damage to one target) Emerald Beam (around 6000 damage to all targets) Revenge Stamp (around 3000 damage to all targets) Aire Tam (inflicts 9999 damage on one target) Notes: - Has four body parts, called 'Eyes'. It can rejuvanate them once they are all destroyed, but it takes a few rounds. - The Emerald Weapon cannot be 'sensed'. Attack: The Emerald Weapon will use the Emerald Shoot repeatedly. After a while, it will use the Emerald Beam, then expose the four Eyes. It will continue to use Emerald Shoot, and will counterattack with the Revenge Stamp every time an Eye is killed. When all four Eyes are killed, it will go back to relying solely on the Emerald Shoot, but in a few rounds it will use Emerald Beam again, and then rejuvanate and re- expose all four Eyes. The Emerald Weapon will randomly fire the Aire Tam at a character, but it uses this attack rarely. STATISTICS OF EYE: LV: ?? EXP: (shared) Steal: n/a HP: ~25000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: n/a Control: n/a Attacks: (causes 5000+ damage to one opponent) (drains 550+ MP from one opponent) Notes: - There are four of these. They fight independently of the Emerald Weapon. - None of them can be 'sensed'. DEFEATING THE RUBY WEAPON ______________________________________________ This section is under construction. LOCATION: The Ruby Weapon can be found in the Corel Desert (where the Gold Saucer is), after you destroy the Diamond Weapon in Disc 2. It normally appears as a small decoy, but if you encounter it and run away, it will stay on the desert's surface and stand around, growlign. WHO TO USE: RECOMMENDED EQUIPMENT: RECOMMENDED MATERIA: RECOMMENDED ITEMS: RECOMMENDED LEVEL: SPECIAL CONDITIONS: Within the first few rounds of combat, the Ruby Weapon will use the Whirlsand attack to remove two characters from the battle. This can be avoided in more than one way (see below). STRATEGY: You _can_ run away from the Ruby Weapon! However, it's HP and stats. will be restored next time you fight. First of all, to get all three characters into the battle with you, just have Ruby kill two of them off before it does the Whirlsand attack, or kill them off prior to the battle so that you start the battle with only one person. The quickie strategy here works, but it's obviously a lot of trouble, so I'm trying to find an easier one. But since I want to update the FAQ and do have a strategy, here goes. - One character should have the Mimic and Phoenix materia. He/she is the one that you're starting the battle off with, so make sure they have enough HP to survive a round or two (use HP Plus materia). - When Ruby's Tentacles appear, revive your allies. Don't worry about Phoenix healing Ruby. - One of your dead characters should have a Mimic Materia and Shield. Have this person cast it on the third character.... - Who has the materia chain: HP<->MP Knights of Round + Magic Counter Magic Plus Knights of Round + Magic Counter Magic Plus Knights of Round + Magic Counter Magic Plus Knights of Round + Magic Counter - Now, when Ruby attacks that character, they will counter with four castings of KoR. Simply have the other two characters mimic that, and Ruby will die eventually. - Obviously, I used a GameShark to get the extra Magic Counters and Knights of Round materia. It's feasible that you could do it with only one of each, but then you'd probably be better off using W-Summon + Knights of Round instead of Magic Counter. Plus, you'd have to be using Phoenix a lot more....makes me mad! STATISTICS OF RUBY WEAPON: LV: ?? EXP: 50000 Steal: n/a HP: 1000000 AP: 50000 Win: Desert Rose MP: ??? Gil: 50000 Morph: n/a Control: n/a Attacks: Whirlsand Grand Sweep Ruby Ray Ruby Fire Notes: - Can dig it's hand into the ground, turning them into additions called 'Ruby's Tentacles'. - The Ruby Weapon cannot be 'sensed'. Attack: STATISTICS OF RUBY'S TENTACLES LV: ?? EXP: (shared) Steal: n/a HP: ~25000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: n/a Control: n/a Attacks: (causes variable damage to one opponent) (drains variable MP from one opponent) Notes: - There are two of these. They fight independently of the Ruby Weapon. - Neither of them can be 'sensed'.